![]() ![]() ![]() The Symphonia crew looks out at the horizon. When I revisited these opening hours in this “remaster,” I couldn’t help but feel that something was off. I love the opening few hours of Symphonia, as it hits familiar light-hearted first-area vibes, but it also doesn’t wait around to address heavy stuff throughout this game, Colette and gang encounter great injustices like mass torture, slavery, and genocide, all while they grapple with the traumas of death and general adolescence. Its opening hours follow cute, big-hearted teen Lloyd and his friend, studious boy Genis, as they seek to accompany this game’s “Chosen One,” Colette, on her adventure to open elemental seals and save the world. Tales of Symphonia Remastered starts out like a familiar trip down memory lane. While it is admittedly more readily available, it is ostensibly the worst way to play Tales of Symphonia. It provides no new updates or upgrades (in fact, it has less content than its predecessor because it lacks the Dawn of the New World spin-off included in Chronicles), runs at an unsteady 30 fps, has terrible load times, has input lag when docked, crashes on occasion (especially before cutscenes), and has compromised audiovisual quality. Tales of Symphonia Remastered, on the other hand, is not a good game - especially on Nintendo Switch. Tales of Symphonia Chronicles on the PlayStation 3 is also a pretty good game: it displays the original in HD, has extra content, and it runs reasonably smoothly (despite its downgrade in framerate from the GCN original). I have fond memories of renting Symphonia on the GameCube over and over from a local video rental store in the 2000s, and I think it still holds up today. The original Tales of Symphonia for Nintendo GameCube is a good game. ![]()
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